As a part of Rocket League's December Update, Psyonix introduced that Rocket League Trading modifications will be coming to the XP/Progression device.
Specifically, they noted including more weekly win bonuses, a device that rewards double XP to players for winning matches.If Psyonix wants to increase the amount of XP offered in line with in shape, growing win bonuses and buffing the base XP/2d fee are the maximum obvious steps to take. However, worthwhile factors for ball hits is an thrilling proposition.
The modern-day device rewards players XP for their rating, factors accumulated throughout the game with the aid of scoring goals, making assists and saves, and many others. For many players, this works nicely- they rating a pair goals or bag an assist, and their score reflects this.
However, for players who choose to play the midfield or are aggressive in their rotations earn fewer factors due to the fact they prevent balls before they're close sufficient to register as a store or a clear. This would not rely plenty normally, but gamers might leave out out on some gadgets as they progress thru the Rocket Pass.
Awarding a small quantity of XP consistent with RL Trading ball hit is a remarkable manner to negate some of this discrepancy between overall performance and rating, but it is able to additionally result in some issues depending on how it's implemented.